Competition Rules
1. JUJUTSU KATA
1. Contest goals
Pair of competitors (PC) is demonstrating self-defense against given attacks and collects as many points as possible. The PC who gets most points in final round is a winner.
2. Uniforms and equipment
Competitors wear traditional budogi (jacket and pants) in any color. (Members of one PC wear same color of budogi). It is forbidden to wear patterned jackets, fluorescent uniforms or anything similar. Budogi has to be clear and in proper state, without holes, bent hoses or sleeves above the elbows.
One PC wears red belts, and the other wears white belts, depending on the order of appearance, as decided by the lot.
Female competitors must have a T-shirt under the jacket. Mail competitors are not allowed to wear anything under the jacket. All competitors must be barefooted.
Protective equipment such as gloves, headgears, hair bonds, mouthpieces etc, is forbidden.
It is forbidden to wear hand watches, chains, large earrings, rings, hair pins, bracelets etc. Those parts of jewelry that cannot be removed, must be covered with a bandage or plaster, so that injuries are prevented. Competitors with longer hair must tie it into a tail. Head bandages, scarves or bands are forbidden. Competitors may wear flexible contact lances on their own responsibility
3. Categories
Competition is done in concurrence of pairs of competitors (PCs). These pairs can be mail or mix pairs. Female pairs will not compete, due to excessive falling which is not recommended to female practitioners. In Mix pairs only female may take the role of Tori. Male partner will always be Uke in Mix pairs. Age categories are:
1) seniors (age 18 and above) - i.e. for season 2006 all born 1988 or earlier
2) juniors (ages 14-17) - i.e. for season 2006 all born 1989, 1990, 1991 and 1992
3) cadets (ages 10-13) - i.e. for season 2006 all born 1993, 1994, 1995 and 1996
4) children (ages 9 and bellow) - i.e. for season 2006 all born 1997 and later
One competitor cannot be a member of two different PCs in a same age category. Competitor may be in two different PCs, who compete in different age categories. One PC is allowed to compete in its own category and in all senior age categories.
4. Fighting Area
Fighting area must be at least 8x8 meters in size and must be covered with tatami (mats), at least 4cm thick. Organizer must provide: place for scorekeeper, place for 5 referees, tables with marks (score boards), semaphore, as well as rubber or wooden knife and hanbo (60 cm long).
5. Course and the outcome of the competition
PC will perform self-defense against attacks from following list:
1st Group: Strikes (Atemi waza):
1) Oi Tsuki - right punch and a step forward
2) Mawashi Tsuki - right hook with a step forward
3) Mawashi geri - right roundhouse kick
2nd Group: Holds (Osae waza):
1) Ryote Katate Tori - both hands on Tori's right hand
2) Ryote Kubi Shime - frontal chocking with both hands
3) Ushiro Koshi Dori - rear hold with both arms above Tori's arms
3rd Group: Weapons (Buki waza):
1. Tanto Chudan Tsuki - direct knife stab to chest, with a step forward
2. Tanto Gyaku Tsuki - "backhand" stab to the neck
3. Hanbo Yokomen Uchi - dropping diagonal strike to the side of head
All PCs must prepare defenses against these 9 attacks
In every round of competition (quarterfinals, semifinals, finals) PCs will demonstrate defense against one attack from all three groups. List of attacks in one particular round will be decided by a lot prior the beginning of competition. Attacks performed in one round will not be performed in following rounds. All PCs will do defenses against the same set of 3 attacks. In all categories there will be three rounds of competition. After quarterfinals 6-8 best pairs will qualify. After semifinals 4 best pairs will qualify. In finals, these pairs will decide about medals. Two bronze medals will be given.
Order of appearance of PCs will be decided by lot. First PC to step on the mat will come from behind of the Chief Refree (CR) and will make a bow to the contest area. Then they will assume their marked positions, facing each other, and will make a bow to each other and then a bow to CR. After this, the CR will announce with loud voice the first attack in Japanese, and will command "Hajime". PC will initiate their demonstration. The first attack to be demonstrated is from the first group (Atemi waza). After finishing the first defense, PC will assume initial positions, in any standing posture/guard they prefer.
PC members in male division may select who will be UKE and who will be TORI. It is recommended that in all rounds competitors take the same role, but it is also allowed that PC members change roles. In Mix competition only females will be Tori.
Self-defense action will be performed in such angle to be visible to members of Referees Panel (RP). This RP will consist of 5 competent referees, who will be sitting in the same line, faced to the Chief Referee (CR), who is on the mat. All referees will wear black shirts, black trousers and black socks (and shoes).
After the first performed action, members of RP will rise their marks (point boards).
Then, the CR will announce second attack (Osae waza), and after his command "Hajime", PC will perform self-defense against that attack. After this second action, RP will give new set of marks.
Third attack and defense (Buki waza) will be done in a same manner.
Upon finishing demonstration of all three attacks-defenses, PC will make rei to each other, to CR and will leave the fighting area by walking backwards. When they step off the mat, they will also bow to the fighting area.
Scoring:
Each RP member will give mark from 1 to 9 (no decimal numbers). Referees will observe following elements:
P - preciseness, correctness of performed techniques (this will add 0, 1 or 2 points to the final score)
R - reality and applicability of performed action (this will add 0, 1 or 2 points to the final score)
S - speed and rhythm of whole demonstration (this will add 0, 1 or 2 points to the final score)
T - technical difficulty of defense (this will add 0, 1, 2 or 3 points to the final score)
Highest and lowest mark from all RP members will be deducted, and the rest three marks will make a total of points for that particular attack. Whole presentation will be scored by the sum of points received for all three attacks-defenses. All marks will be written by a scorekeeper.
After all the PCs are finished with the first round, ranking will be made based on their scores. This list will decide which PCs have qualified to the next round of the competition.
In case that in final round some PCs have same scores, medal winners will be decided by counting all the scores in all previous rounds. If this method also cannot decide the winner, additional round will be held, where the concurrent PCs will perform one defense against one randomly selected attack.
6. Other rules
Will be arranged by the Supreme referee, host and the Sports Council of ESJA.
2. JUJUTSU KUMITE
1. Contest goals
Two competitors are fighting with strikes and kicks, takedowns and throws, and with ground techniques: holds, locks and chokes. The competitor who collects more points, wins. Victory can be achieved with submission (tap out) after choking or locking technique; tap out due to exhaustion; after referee's command to stop the fight in case of dangerous choke or lock; if referee announces victory by superiority, in following situations:
1) one ipon action in all segments of fight (Ippon kick or punch, plus one throwing action, plus one hold of 20 seconds)
2) difference of 7 points on the semaphore
2. Uniforms and equipment
Competitors wear regular budogi (jacket and pants) in any color. It is forbidden to wear patterned jackets, fluorescent uniforms or anything similar. Budogi has to be clear and in proper state, without holes, bent hoses or sleeves above the elbows.
Conpetitors wear red (orange) belts, or white belts, depending on the order of appearance, as decided by the lot.
Female competitors must have a T-shirt under the jacket. Mail competitors are not allowed to wear anything under the jacket.
All competitors must be barefooted.
Competitors must wear standard karate gloves and mouthpieces. Headgears are forbidden. Soft shin and instep protectors are highly recommended. Other protective equipment must be approved by the Supreme referee.
It is forbidden to wear hand watches, chains, large earrings, rings, hair pins, bracelets etc. Those parts of jewelry that cannot be removed, must be covered with a bandage or plaster, to prevent injuries. Competitors with longer hair must tie it into a tail. Head bandages, scarves or bands are forbidden.
Competitors may wear flexible contact lances on their own responsibility.
3. Categories
Weight categories are:
Male: -30, -35, -40, -46, -52, -59, - 66, -74, -82, -91, -100, +100
Female: -30, -35, -40, -46, -52, -59, - 66, -74, -82, +82
Alternative categories with larger weight differences will be used when lesser number of competitor is present.
4. Fighting area
Fighting area must be at least 8x8 meters in size and must be covered with tatami (mats), at least 4cm thick. Organizer must provide: place for scorekeeper, time keeper, and supreme judge; also two pairs of red and white flags for line referees, red and white hand bands for central referee, administration papers, medics and first aid kit.
5. Course and the outcome of the competition
One fighter wears red belt, and the other fighter wears white belt. Competition is done in a knockout system. When making a lot, there will be competitors who are "group" leaders, based on their previous results. These competitors will not meet each other in the first round.
Match lasts 3 minutes effective time.
A) Beginning - striking
The mach starts from standing position, with guard same as in karate, boxing or kickboxing. To start the fight the Chief Referee (CR) will use the command "Hajime" or "Fight!" To stop the fight, CR will shout "Matte", "Yame", "Break" or "Stop". During one same tournament all referees will use only Japanese or English - there will be no mixing of commands in two languages during one match. When stopping the fight, referee will put his hand in between the fighters, in order to prevent unintentional continuation of fighting after his command (which happens when fighters cannot hear the command in noisy halls).
1) Hand strikes:
Allowed hand strikes: straight punches to body and head, above the belt, from the front and from behind. Head and neck strikes will have only light contact (skin touch), and no touch at all in youth categories (the first four weight categories). Full contact to the body (above belt and under clavicules) is forbidden. Only a moderate strength and highly controlled superficial strikes will be allowed.
2) Kicks:
All kicks above the belt are allowed. Accidental kick to hips or buttocks will not be punished or scored. Kicks to the head or neck may have only a light contact (skin touch), and no touch at all in youth concurrence. Full contact to the body (above belt and under clavicules) is forbidden. Only a moderate strength and highly controlled superficial kicks will be allowed.
Strikes with open hand are forbidden. Also, elbows and knees are forbidden. All jumping kicks or jumping hand strikes are forbidden. Crescent (heel-dropping) kick is forbidden. It is forbidden to jump on the opponent even without striking. It is forbidden to turn the back to the opponent and run. Deliberate stepping outside mat area is forbidden too. Any attempt of closing the distance with rolling, gymnastic elements like somersault etc. is forbidden.
It is forbidden to avoid striking part of the fight by rushing carelessly towards the opponent. This will be considered attempt of injury or self-injury. Closing the distance in this part of the fight may be done only after a strike (attack) or defense from opponent's strike (proper block or evading).
Points in this part of fight:
a) clean, unblocked hand strikes to the body or head (skin touch only!) - 1 point
b) clean, unblocked kicks to the body - 1 point
c) clean,unblocked perfectly executed hand strikes to the head, with perfect distance and obvious potential of maiming the opponent - 2 points (Ipon)
d) clean kicks to the head (skin touch only!) - 2 points (Ipon)
Series if strikes will be scored as 1 point. Simultaneously executed strikes or series will not be scored. f both competitors are unable to continue with match due to simultaneous knockout, winner will be the one who had scored more points before the knockout has happened. If even this cannot determine the winner, three referees will decide the winner by a simple vote of hands.
Scorekeeper will write a point whenever at least 2 out of 3 referees signalize it. Fight is run by one Central Referee (CR), and two line referees. Line referees have white and red flags to signalize a point. CR signalizes a point by rising appropriate hand - on each hand he has white or red bandage. All referees will wear black shirts, black trousers and black socks (and shoes).
Only the main judge can give warnings and penalties, or stop the fight in case of knockout/knockdown. Penalties will be Shido for light faults (1 point to the opponent), or Chui for heavier faults (2 points to the opponent). CR will give warning and penalties by simple pointing with his finger to the competitor and telling in Japanese or English the reason for warning or punishment. Penalties will be giving by following criteria:
1. Warning - light forbidden acts, performed 1st time
2. Shido (1 point to the opponent) - repeated light forbidden acts
3. Chui (2 points to the opponent, Ipon in that part of fight) - 1st heavy forbidden act, or deliberately repeated light forbidden acts even after Shido is given.
4. Hansoku Make (disqualification) - 1st very serious forbidden act, indecent behavior, or persistent repetition of light forbidden acts even after Chui has been already given.
Line referees may signalize forbidden techniques by waving their flags circularly.
B) Wrestling
Forbiddance of striking and kicking starts when the rule of "two hands" is on: competitors hold each other's gi with at least one hand, or one competitor holds his opponent's gi with both hands. Striking and kicking when only one of four hands holds the gi is not forbidden, but is limited to one strike only per competitor.
Wrestling rules are similar to judo.
It is forbidden to place a crossed guard (holding left lapel of the opponent with left hand, or holding right lapel of the opponent with right hand), or holding one opponent's hand (sleeve) with both of your hands, while pushing the opponent with elbow, in order to avoid wrestling. This guard will be tolerated only as a transitory guard while attempting throws such as eri seoi nage, yama arashi, etc.
Deliberate pushing of opponent with both straight arms will not be penalized. Deliberate breaking and/or putting the opponent's guard down will also not be penalized. If the guard ("two hands") is broken, CR will immediately stop any further action and will instruct the competitors to take the initial positions. Fight will then continue with strikes, same as on the beginning of the match. Striking after the guard is broken will be considered a very serious forbidden act.
Points in this part of fight:
a) takedown - (competitor who fell down did not have both feet in the air) - 1 point
b) throw - (competitor was thrown and both his feet were in the air) - 2 points (Ipon)
Only the CR will decide whether the performed technique was a takedown or a throw. He will signalize with 1 or 2 fingers to the scorekeeper about his decision.
After the execution of throw or takedown, fight will not be stopped. If the competitor who made a throw stayed on his feet, he will be allowed 3 seconds to kneel down and grab the opponent. If this does not happen, CR will stop the fight, and the fight will begin from striking guard again.
C) Groundfight
After takedown or throw, or spontaneous kneeling or sitting by both competitors, third form of fighting will begin - the groundfight. It is forbidden to deliberately move to groundfight without a guard (when one competitor simply lies or sits down from a distance). This fault will be sanctioned as a light forbidden act.
Groundfight will not be stopped even if one of the competitors stands on his feet and walks around his opponent, in order to grab him from better angle. If both competitor stand on at least 3 feet (one standing on both feet, other standing or kneeling on one knee) and are holding each other in guard, fight will not be stopped and will continue with throws and takedowns. If competitors stand up without holding each other's gi, fight will be stopped. Deliberate rising and avoiding of groundfight will not be sanctioned. Rising on both feet and simultaneous lifting of the opponent from the ground will be the end of groundfight - CR will stop the contest.
All holds, chokes and locks same as in judo will be allowed. Also, hold (osae komi) will be announced when one competitor lies or kneels face to the floor ("a.k.a. "turtle"), and the other competitor gets on his back (mount position, or position same as kami shiho gatame or yoko shiho gatame). Special hold will be a control from underneath, when the controlled competitor is turned face to the ceiling, and his opponent is under him, but is controlling his hips and shoulders with wrapped legs and hands (ushiro koshi dori, "reversed mounted turtle"). Also, control from underneath know as jigoku jime" or "crucifixion" will also be considered a hold.
Except for judo locks, leg locks and ankle locks will be allowed too, without twisting (torsion) locks. On youth competitions there will be no leg locks and chokes.
During escapes from the hold it is forbidden to make any twisting or stretching of opponent's neck or back spine by puling his/her shoulders, or pushing his neck, shin or forehead (and any part of the face). Any such action will be considered attempt of forbidden lock, fight will be stopped immediately and such action will be sanctioned (minimum Shido, or even direct Hansoku make, depending on injury or potential danger caused by this action).
It is forbidden to squeeze deliberately over opponent's face, or to press over his/her face with forearm or elbow, especially during an attempt of performing choking technique. It is forbidden to stab and press with fingers and knuckles, toes, chin, elbow or knee.
Only the CR will give penalties, announce holds ("Osae komi" or "Hold!") or the end of hold ("Toketa", "No hold!"). Line referees will only help by watching if there is any forbidden act - which they will signalize by waving their flags.
Giving penalties can be done after a break (by command "Matte" or "Break") or after command "Sonomama" (or "Freeze"!). CR will decide which of these two methods to use. If he decides to use "Sonomama", he will at the same time tap both competitors on their shoulders. Then, he will give warning or penalty (making it visible to scorekeeper). After this, he will touch the competitors again and shout "Yoshi!' or "Fight!". It is recommended to give oral warnings during the fight without "Sonomama", and to use Sonomama and Yoshi only for penalties.
After announced hold, timekeeper will start the stop-watch. If the hold lasts at least 10 seconds, and then gets broken, CR will say "Toketa" and 1 point will be given to the competitor who made a hold. If the hold lasts 20 seconds, the competitor will be given 2 points, but the fight will not stop. However, if the competitor makes a new hold after this, he will get no more points in that action (rule "one groundfight, one hold").
If after 5 seconds of staying still on the ground there are no visible intentions or actions from any of competitors to make an attack, groundfight will be stopped.
Hold will not be considered broken when one leg of the "holder" gets wrapped - entangled AFTER the hold is already placed.
If the competitor from below manages to flip/sweep his opponent who is on the top, and thus separates him from the surface and throws him down, (i.e. ground version of tomoe nage, yoko guruma, etc.), this will be considered a "ground throw" and will be scored with 1 point. Simple flipping/rolling will not be considered a throw; it will be required to throw the opponent with a slam of his shoulder, shoulder blades and/or hips to the floor.
Points in this part of fight:
a) ground throw - 1 point
b) hold (pinning) of at least 10 seconds, and less than 20 seconds - 1 point
c) hold (pinning) of 20 seconds and more - 2 points (Ipon)
d) choking or locking with submission or stopping from referee - instant end of fight
6. End of match
After the end of regular time, CR will consult the scorekeeper (or look at the semaphore) and will announce Nokachi ("Win") or Hikiwake ("Drawn").
In case of hikiwake, after a pause of 1 minute, competitors will fight for another 60 seconds, or until the "golden ipon" is scored. All previously given penalties will be erased before this additional 1 minute of fight starts.
7. Injuries
Each competitor will have a total of 3 minutes for all injuries and medical help during the match. Note: Injury caused by an allowed full contact strike or kick to the body will be considered a regular knockdown and the fighter will be given only 10 seconds to recover and continue fighting!
Final decision about the capability of injured competitor to continue will be made by doctor.
Decisions regarding injuries:
a) If an injury is made with a forbidden action, and the injured competitor cannot continue, his/her opponent will be disqualified
b) If an injury is made with a forbidden action, and the injured competitor can continue, his/her opponent will get Shido or Chui, depending on decision of CR.
c) If the injury is made with an allowed action (meaning: accidentally), and the injured competitor cannot continue, he/she loses the match.
b) If the injury is made with an allowed action (meaning: accidentally), and the injured competitor can continue, his/her opponent will get only a warning.
8. Other rules
Will be arranged by the Supreme referee, host and the Sports Council of ESJA.
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